Lesson Plan for On the Playground

Written by Jennifer Lombardi

Technology in the Classroom

Summer 2003

 

 

Introduction:

This is a lesson designed for grades first through third. However, it can also be modified for younger children. You may want to use this lesson with a small group of students who are having difficulty solving problems, but I believe that it will also work very well as a whole class discussion. The focus of this lesson revolves primarily on solving problems, understanding consequences and relating this software to real life situations. These skills are beneficial to children working, communicating and collaborating together in solving everyday situations.

 

Objectives:

·         Students will be able to understand various situations and by addressing real life dilemma’s.

·         Students will work together and collaborate to set goals and prioritize their views.

·         Students will talk about their options in solving the problem in an effective manner.

·         Students will make choices based on their options and goals.

·         Students will think and analyze their consequences and are faced with another dilemma to solve.

·         Students will learn how to deal with peer pressure as well as recognizing the differences among all individuals.

·         Students will demonstrate communication skills by practicing listening and conversing with one another.

 

Materials:

1.       The software program of On the Playground

2.       Goal and consequence cards

3.       Graphic organizer ( can be enlarged, or written on chart)

4.       Chart paper, writing paper, pencils and crayons

5.       Children organized in groups for small discussions

 

Lesson Plan:

 

Students will be reminded of a situation that occurred in their classroom over the past couple of weeks. The teacher will guide the students into a discussion about what happened, how the situation was addressed and solved, what were the consequences of the situation, and what should be done to avoid similar dilemma’s. (Five minutes)

Students will review basic vocabulary that will enhance their learning while using this program. Some of these terms are: analyze, compare, consequence, decision making, goals, option, peer pressure, predict, priority, and role-playing. The teacher will guide the students as a review writing definitions to these terms on chart paper. (About ten minutes as long as these terms have been addressed before this lesson).

 

The teacher will pass out a graphic organizer that will help the students think critically about the situation. By using an overhead projector and asking the students to sit in their assigned groups, the software can be started. Once On the Playground has been set up with each child’ name installed, the class can begin.

 

After the situation has been addressed for entire class, the students can then start their discussion groups by filling out their choice recorder (graphic organizer). This choice recorder will be used for the program, the children will complete it in stages. (Ten minutes). The teacher should be walking around observing the group interactions and ensuring that all students are actively participating.

 

The students will then end their discussion groups and will return to a whole class setting. The teacher will use the Goal/ Consequence cards to view the various options. (Five Minutes)

 

The children will then go back to their discussion groups and draw what their choice is as well as what they predict will happen on a big piece of chart paper. Without realizing it, the children will actually be using some of their problem solving skills to work together in deciding on a choice. (Ten minutes).

 

Closure: The children will then post their choice on the board for all to see. The teacher will lead a discussion by asking a few children to role play the scenario. (Five Minutes)

 

Homework: The students will be asked to write down their individual goals about the scenario. (My friends and I head outside to play a special game at recess. We notice a new kid at school standing nearby. He looks like he wants to play with us.) The students will also complete a journal entry in their response journals about how the new kid may be feeling all alone at recess.

 

Extension:

Obviously, this lesson will take several days to complete. Since there are many parts to the program, it would be more beneficial to the students to break them down on a day to day basis.

 

During the next day’s lesson, we would make a list of our class goals on the board and discuss how the new kid was feeling. Then the teacher will pick one option to go by using the random selection process in the program and the children will be faced with another option. This could take several lessons to complete the program.

 

Assessment:

·         Participation within discussion groups

·         Graphic organizers and Goals completed

·         Response Journals

 

Enrichment:

 

| Homework | Recorder

Last Revised 6-2-03